GuidesExporting Animations for Roblox Playback

Exporting Animations for Roblox Playback

A cautious export checklist: permissions, minimal test clips, and separating editor preview from runtime playback.

Quick answer

Validate preview, export a minimal control clip first, confirm AnimationId and Animator setup at runtime, then export the full shot. Capture exact error text when export fails.

Before you export

  • Preview the full shot in the editor.
  • Confirm the rig matches your runtime character.
  • Note FPS and frame range with an explicit inclusive/exclusive convention.
  • Ensure you are logged into an account that can publish animation assets.

Minimal control export

  • Export a 2–3 keyframe clip on a known-good R15 character.
  • If the control clip fails, fix toolchain/permissions before debugging the hero animation.
  • If the control clip works, compare joint coverage and length against the failing clip.

After export

  • Play the animation with an Animator on the character.
  • Check priority conflicts with locomotion.
  • If preview worked but runtime fails, focus on AnimationId, ownership, and loader code — not keyframe art.

Related tools

Troubleshooting

Sources

Body word count (approx.): 138. Last verified: pending version check.

More guides: How to Use Eclipse Animator: Getting Started · Animation Timing, FPS, and Keyframes · How to Create Smooth Looping Animations in Roblox · Eclipse Animator Controls and Keybinds