TroubleshootingRig and IK Compatibility Issues

Rig and IK Compatibility Issues

Diagnose mismatched rigs, IK/FK confusion, and animation retarget problems.

Quick answer

Animations are tied to a specific joint hierarchy. Confirm the runtime rig matches the authored rig (R15 vs custom), and treat IK as an authoring aid — baked keyframes still need a compatible Motor6D structure at playback.

Symptoms

  • Limbs twist or collapse when playing animation
  • IK handles ignore expected bones
  • Animation from one rig looks broken on another

Step-by-step checks

1. Identify authored rig vs playback rig

General troubleshooting advice

Note whether you authored on R15, R6, or a custom rig. Playing custom-rig curves on a different hierarchy will look broken.

Expected: Authored and playback hierarchies match.

2. Inspect Motor6D / bone naming

General troubleshooting advice

Missing or renamed joints prevent tracks from binding. Compare joint names between the animation and the character.

Expected: Required joints exist with expected names.

3. Separate IK authoring from runtime

General troubleshooting advice

IK/FK modes help posing. Runtime playback uses keyframed transforms. An IK issue while posing is not always a playback bug.

Expected: You know whether the problem is in the editor or at runtime.

4. Community IK reports stay unverified until reproduced

Community report — not confirmed for current version

Forum threads about IK on custom rigs are useful leads, not automatic confirmation of a current Eclipse Animator defect.

Expected: You reproduce before documenting as a known bug.

Limitations

  • Does not provide an automated rig diff tool in v1.
  • IK behavior is version- and plugin-dependent.

Last verified: Not yet version-verified — treat as general guidance.

Related tools

Related guides

Sources

More topics: Eclipse Animator Not Showing in Plugins · Animation Not Playing in Roblox · Loop Animation Stutter or Pause