ToolsLoop Timing Checker

Loop Timing Checker

Paste first/last channel values to spot numeric discontinuities before you scrub the clip. This is not a full visual seam analyzer.

One channel per line: name,first,last or first,last. Lines starting with # are ignored.

Some channels exceed tolerance 0.001.

ChannelFirstLastΔStatus
Root.X000.000000OK
Root.Y11.0020.002000Check
Hip.Rot00.150.150000Check

Suggestions

  • Align first and last keyframes for failing channels, or raise tolerance only if the difference is intentional.
  • For looping clips in Roblox, confirm loop playback settings and whether the last frame should match the first pose.
  • "Root.Y": delta 0.002000 exceeds tolerance 0.001.
  • "Hip.Rot": delta 0.150000 exceeds tolerance 0.001.

Limitations

  • Numeric continuity ≠ guaranteed visual seamlessness.
  • Does not read .rbxm, .rbxmx, .fbx, or Eclipse Animator project files.
  • Does not evaluate interpolation curves, IK solvers, or playback context.
  • Only compares values you paste or enter.